AHolographicMapActor is the hologram itself. Place it in a level for an in-world 3D map, or let HolographicMapWidget spawn one for the HUD. Create a Blueprint subclass to preconfigure your own map presets.

Components

Component Purpose
Map Root Everything that scales/rotates with the map (terrain + markers).
Terrain Static mesh component displaying the Terrain Mesh with the holographic material.
Base Plate Optional cosmetic pedestal — assign any mesh in your Blueprint subclass.
Projector Beam Optional cosmetic beam/cone — assign any mesh in your Blueprint subclass.

Properties

Area

Property Default Description
Center Mode Fixed World Center Fixed World Center / Follow Player Pawn / Follow Actor.
Fixed World Center (0,0,0) World location shown at the map center in fixed mode.
Follow Target none Actor followed in Follow Actor mode.
World Size 20000 Diameter in world units of the area shown. Lower = more zoomed in.
Map Shape Circle Circle or Rectangle footprint.
Map Radius 50 Half-size of the hologram in cm (50 = 1 m wide hologram).
Rotate With View false Rotate the map with the view. In Follow Player Pawn mode it tracks the player camera view yaw (where the player looks), not the pawn body; in Follow Actor mode it tracks the followed actor's yaw.
Rotation Mode Counter-Rotate Direction the map turns: Counter-Rotate keeps the view pointing "up" on the map (classic minimap); Rotate turns the map the same way the view turns.

Terrain

Property Default Description
Terrain Mesh none 1:1 scale simplified mesh of your level. Optional — without it you get a markers-only hologram.
Terrain World Origin (0,0,0) World position the terrain mesh's pivot corresponds to.
Terrain Offset (0,0,0) Extra local offset (e.g. lift the hologram above the base plate).
Terrain Height Scale 1.0 Vertical exaggeration of terrain and Relative Height markers.

Style

Property Default Description
Hologram Material auto Empty = the included M_HoloBase (additive, unlit, scanlines, fresnel, radial clip). Any material exposing the same parameters works.
Marker Material auto Empty = the included M_HoloMarker (per-instance colors).
Hologram Color blue Main tint.
Emissive Intensity 4.0 Brightness.
Scanline Frequency / Speed / Strength 0.15 / 1.0 / 0.4 Animated scanline look. Strength 0 disables.
Fresnel Strength 0.6 Edge glow.
Clip Terrain To Map Area true Fade terrain outside the map radius (needs M_HoloBase).

Markers

Property Default Description
Show Markers true Master marker switch.
Category Filter empty Only show these categories (empty = all).
Marker Scale Multiplier 1.0 Global multiplier on marker sizes.
Clamp Markers To Edge false Pin out-of-range markers to the map border instead of hiding them.
Global Marker Height Offset 0 Extra height added to every marker.
Max Markers 0 Marker count limit (0 = unlimited); highest Priority wins.

Performance

Property Default Description
Marker Update Interval 0 Seconds between marker updates. 0 = every frame. Use 0.1–0.25 for cheap maps with many markers.
Zoom Rescan Delay 0.25 After World Size (zoom) changes, the terrain rescales instantly and smoothly; a background rescan then refills detail/coverage once the zoom has been steady for this long. Higher = cheaper fast zooming (fewer scans); 0 = rescan as soon as the zoom stops.

Primitive-shape markers are rendered with Instanced Static Meshes (one draw call per shape type, colors via per-instance custom data), so hundreds of dots are cheap.

Blueprint functions