UHolographicMapWidget is a UMG UserWidget that shows the holographic map in your HUD. It captures a HolographicMapActor with an orbiting Scene Capture 2D and displays the render target.

HolographicMapWidget as parent class.MapImage — the capture is auto-assigned to it. (Optional: skip the image and use Get Map Brush / Get Render Target for fully custom layouts or your own UI material.)In order of precedence:
HolographicMapActor already placed in the level (first one found).HolographicMapActor with your terrain/colors preconfigured and set it as Map Actor Class.To choose or change the map after the widget exists, call Set Map Actor (see Blueprint functions) — this is the reliable way to point the widget at a specific level actor, since a widget's Existing Map Actor default can't hold a level reference.
| Property | Default | Description |
|---|---|---|
| Map Actor Class | HolographicMapActor | Class spawned when no map actor is found/assigned. |
| Existing Map Actor | none | Use this level actor instead of spawning. |
| Spawned Map Location | (0,0,-100000) | Where the auto-spawned map lives. |
| Capture Resolution | 512 | Square render target resolution (64–4096). |
| Capture FOV | 45 | Capture camera field of view. |
| Capture Source | Final Color (LDR) | Black background, ideal for additive-style HUDs. |
| Capture Interval | 0 | Seconds between capture updates. 0 = every frame; 0.05 (20 fps) roughly halves the capture cost — good for low-end platforms. |
| Camera Distance | 220 | Distance from the hologram in cm. |
| Camera Pitch | -50 | -90 = top-down, ~-50 = classic hologram angle. |
| Camera Yaw | 0 | Rotation around the hologram. |
| Auto Orbit / Orbit Speed | false / 10°/s | Slow cinematic orbit. |