A Plugin for Unreal Engine 5.6 - 5.8 to add a holographic 3D minimap to the widget, or as a 3D model in the environnement

it also add a HMVisibilityComponent that can be added to a blueprint so that its visible in the map, in this component you can specify a 3D model to represent the actor, or use a colored dot or another shape.

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Documentation

Supported engine versions: UE 5.6 – 5.8 · Modules: HolographicMinimap (Runtime) · Classes: AHolographicMapActor, UHMVisibilityComponent, UHolographicMapWidget, UHolographicMapSubsystem

Zero setup terrain: the map works without any meshes, it scans the environment around it (line traces) and builds the hologram procedurally, as a procedural terrain mesh or a point cloud (instanced particles or your own Niagara system).

Quick Start

HMVisibilityComponent Reference

HolographicMapActor Reference

HolographicMapWidget Reference

Materials, Styling & Troubleshooting

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support